Ruinsweep — Kazı in Turkish — is a single-player deduction and strategy roguelike built on minesweeper logic. You play an archaeologist digging through an imaginary underground city inspired by Anatolia.
Genre
Deduction roguelike · single-player
Turkish title
Kazı: Harabelerde Mantık
Platform
Android 7.0 or later · iPhone (iOS 15.0 or later)
Price
First region free · contains ads · in-app purchases
Languages
English, Turkish, German, Spanish, French, Portuguese (Brazil), Japanese
Ruinsweep is a deduction roguelike that anyone who knows minesweeper can pick up at once. Every number on an opened tile is the total danger of the traps in the eight tiles around it. The player reads the numbers, digs safe tiles, spends health and tools strategically, collects treasure and descends floor by floor to the bottom of the ruins.
Expedition
Choosing an explorer
Daily Dig
Classic mode
Dig Journal
How do you play Ruinsweep?
The player digs tiles, flags certain traps and weighs the risk when unsure. Stepping on a trap costs as much health as the trap’s danger. When the stairs are found, the player can descend or stay on the floor for treasure. Every correctly flagged trap earns extra gold.
Numbers. A tile’s number is the total danger of the traps in its eight neighbours.
Number anatomy. In the Expedition, tapping an open number rings the 3 × 3 area it covers and shows a line such as “3: total danger around 3 · found 1 · left 2”. Found is the danger of visible traps; flags are not counted.
Gold. Clean Dig: +1 gold per correctly flagged trap. Clearing a floor without damage gives +2, completing a floor another +2.
Special tiles. Fog tiles hide their number. Liar tiles show a number 1 higher or 1 lower than the truth. An altar reveals the traps around it for 2 health.
Fair generation. On every floor the stairs can be reached by logic alone, never by luck.
Certainty chain. Digs you can deduce with certainty count up in a row and grow the chain badge; a guess or a trap resets it. When an expedition is lost, the game shows you the certain-safe tile you missed.
Can you learn Ruinsweep without knowing Minesweeper?
Yes. On first launch Ruinsweep asks “Have you played Minesweeper?”. A player who answers no plays two Classic lessons and then four Expedition lessons; a player who answers yes goes straight to the four Expedition lessons. Each lesson has the player solve one rule on a small board by hand. A five-step guided first floor follows.
Lessons. The Classic lessons teach digging and flagging. The Expedition lessons cover numbers, Clean Dig, danger totals and health, in that order. Hints in lessons have no limit and no ads, and lessons can be skipped at any time.
Guided first floor. Five steps show the numbers, a certain-safe dig, flagging a certain trap, finding the stairs and descending; the numbers behind each move are ringed in gold. The guide can be skipped too. The Lantern is introduced in a single step on floor 2.
A lighter start. The HUD stays simple on the guided floor; the danger-left and relic-shard counters appear from the next floor. The first camp of the first expedition offers relics only; the full shop opens at the second camp.
Learning again. “How to play” in the main menu opens the Lessons: start from Classic or from Expedition, read the four Rules cards, or replay the guided floor. The Rules also open from the expedition menu mid-run. A hint also tells you why it suggests its move.
What is in the Expedition?
The Expedition is the main mode: a journey through 4 regions and 12 floors. The maximum trap danger rises region by region; on the first two floors of the Bazaar Ruins every trap has danger 1. The third floor of every region is a Sealed Chamber with rule-bending seals. An expedition takes 25–35 minutes; a floor takes 2–3 minutes.
Expedition regions
Region
Floors
Trap danger
Bazaar Ruins
1–3
1 (floors 1–2), 1–2 (floor 3)
Temple
4–6
1–3
Cistern
7–9
1–4
King’s Tomb
10–12
1–5
Sealed Chamber. One of six seal rules applies: Misty Hall, Lying Walls, Heavy Traps, Blind Counter, Narrow Entry, Costly Light. Floor 12 has two at once.
25 relics. Common, rare and legendary — for example Compass, Nazar, Phoenix Feather and King’s Seal. You carry up to 5 at once.
Camp. Between floors you buy and sell relics and tools and restore health. The first camp of your first expedition sells relics only.
Revive. Once per expedition.
Expedition Score. Every expedition ends with a score: completed floors, certain digs, Clean Dig flags, flawless floors and your longest chain all add to it, and an expedition won with no guesses and no trap hit counts as “Pure logic”. The best score is kept per explorer, and the result can be shared.
Dig Journal. 27 mastery goals with badges and titles, on its own page in the main menu.
Seeded practice expedition. You can enter an optional seed when choosing an explorer. A seeded expedition does not count towards records, statistics or unlocks.
Which explorers are there?
There are three explorers, each with a different play style. The Explorer is available from the start; the Veteran and the Scholar unlock through play. They differ in health and in the tool or relic they start the expedition with.
Explorers
Explorer
Health
Starts with
Unlocks
Explorer
10
Lantern
From the start
Veteran
10
Ward
On reaching Region 3
Scholar
9
Scholar’s Glasses and a Probe
On winning an expedition
What is Classic mode?
Classic is no-guess minesweeper. Every board is generated so that it can be solved without a single guess, and the first dig is always safe. Chording, flags, hints, restart and zoom are supported; records are kept both as best time and as best time without hints.
Classic difficulties
Difficulty
Board
Mines
Easy
9 × 9
10
Medium
12 × 16
30
Hard
16 × 30
99
Custom
5–16 × 5–40
Up to 25% of the board
How do the daily modes work?
There are two daily modes, and in both everyone plays the same board each day. In the Daily Dig the region rotates with the day of the week, with a Sealed Chamber on Sundays. The Daily Classic gives everyone the same Medium board. You get one attempt per day, and five years — 1,825 days — of content ship inside the app.
Day streak. Every day you play extends the streak; a grace day protects it if you miss one.
Sharing. Your result is shared as text with a row of squares.
Logic comparison. The Daily Dig result shows how many certain digs it took to open the exit by logic, next to your own result.
Streak reminder. Optional: at most one local notification a day, at a time you choose in Settings; it stops if you do not open the game for three days. Notification permission is requested only when you turn the reminder on.
Which accessibility options are there?
Ruinsweep has a colour-blind mode, three text sizes (100%, 115%, 130%) and reduced motion. The game supports the TalkBack and VoiceOver screen readers; in the Expedition, a number with a found trap is read out with its remaining danger. There are sound effects and vibration, and no music. It is designed for portrait play, one-handed, in short sessions.
Which languages is Ruinsweep available in?
Ruinsweep is available in seven languages: English, Turkish, German, Spanish, French, Portuguese and Japanese. The game opens in the device language, or in English if the device language is not one of the seven. You can switch language at any time in Settings, where each language is listed under its own name.
Portuguese and Spanish. The Portuguese is Brazilian Portuguese. The Spanish is written in a neutral register that reads naturally in both Spain and Latin America. Regional variants of the device language, such as European Portuguese, open the same text.
One typeface. The interface uses M PLUS Rounded 1c in all seven languages, Japanese text and headings included. The font ships inside the app and is never downloaded.
Numbers. Decimals use the separator of the interface language: 1.5 in English, 1,5 in Turkish.
Privacy policy. Published in English and Turkish. In the other languages the app opens the English page.
Is Ruinsweep free?
The first region of Ruinsweep is free. The rest of the expedition (Regions 2–4) and all explorers unlock with a one-time Full Game purchase. There are no subscriptions, no loot boxes and no currency for sale; gold is earned only by playing.
Interstitial ads. After the first 5 games, at most once every 3 games and at least 90 seconds apart. In an expedition they appear only when the expedition ends, never mid-floor.
Rewarded ads. Optional: watched for a hint or a revive. Expeditions give 1 free hint per floor and Classic 1 free hint per day, with unlimited hints in your first 5 Classic games. There are no hints or revives in the daily modes.
Banner ads. None.
Full Game. Regions 2–4, all explorers, future regions, no interstitial ads and ad-free revives. The purchase screen appears after the first region’s Sealed Chamber.
No Ads. Removes interstitial ads between games; optional ads for hints and revives remain.
What data does Ruinsweep use?
Ruinsweep has no accounts, sign-in or cloud saves; progress is stored only on the device. Ads are served by Google AdMob, which uses the advertising ID, IP address, device information and ad interactions. Full Game and No Ads purchases are verified with RevenueCat using an anonymous ID.
Yes. Floors and boards are generated on the device and five years of daily content ship inside the app, so no connection is needed to play. The internet is used only to load ads and to verify purchases.
Does my progress move to a new phone?
Ruinsweep has no account or cloud save. If Android’s automatic backup is on, progress is backed up to your Google account; on iPhone, if device backup is on, it goes to iCloud (or your computer). It is restored on a new device set up with the same account. Purchases come back through “Restore purchases” with the same Google account on Google Play, or the same Apple account on the App Store.
Support and contact
Bug reports, suggestions and privacy requests go to kefukar@gmail.com. Including the game name (Ruinsweep), your device model and operating system version (Android or iOS) helps find the problem faster. For a purchase record deletion request, please also include your store order number.
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